/u/GrEeCe_MnKy Upgrade from 9800X3D to 9850X3D, it'll surely help 😂 |
/u/HeidenShadows Then to a 9950X3D2 haha |
/u/MSter_official Then straight to a threadripper |
/u/coldazures They have 3D cache threadrippers now? |
/u/SamBladee Yeah for the low low price of $13000 usd |
/u/coldazures https://giphy.com/gifs/vBTxCPUwfC6ddBsTbs |
/u/FranticToaster Find yourself a pet who looks at you like incredulous
cat. |
/u/SyntaxError79 Thats almost
https://giphy.com/gifs/sEULHciNa7tUQ |
/u/crimsn_vi That's surprisingly cheap(im painfully manifesting)
https://giphy.com/gifs/Ni4cpi0uUkd6U |
/u/JunkoGremory Pretty sure thread rippers already have much more L3
cache than Ryzen, just that they usually don't have the
same Fmax |
/u/HappyIsGott Yeah doesn't matter since the base clock is way to low
for modern games. |
/u/marzeg That's because they're still using analogue clocks which
are outdated, they just need a digital clock since that
technology is more modern. /s |
/u/Allegorist No, actually it just needs some RGB, that's the real
issue. |
/u/gingerkid427 No threadrippers but they do have some EPYC server CPUs
with it. The 9684x has 1152 MB of L3 cache. |
/u/89_honda_accord_lxi Brb installing win xp in my l3 cache |
/u/mang87 I know you're joking, but I wonder if CPUs will ever
move in that direction. They have either hit or are
going to hit the point where they can't shrink the
architecture any further, so they have to start
expanding and optimising it. Maybe they will get to the
point where the cache sizes have increased so much, that
they they add a solid state one so that you can install
an OS directly onto the CPU. |
/u/AnAncientMonk Then run into a driver related crash immediately because
workstation hardware isnt designed for games. |
/u/Glass-Manager9232 Don't forget your 2TB of Ram. |
/u/RevoOps At a certain point just say fuck it and start your own
PMC, more cost efficient. |
/u/no_infringe_me How does a Private Military Contractor help? |
/u/Corgi_underground How else are you supposed to conduct a successful raid
at Micro Center? |
/u/Beardacus5 Are we talking 0, 1, 4, 5, 6, or 10? |
/u/DQTD It's our fault that the GPU and CPU generation the game
was made to run on won't be out until the year 2040. |
/u/VAArtemchuk Nah. The games that ran like shit on top hardware a
decade ago still run like shit on top hardware today |
/u/lilbasils the pcmr experience is spending a fortune on a top tier
cpu and then immediately being told you're already one
generation behind 😂 |
/u/DQTD "DUDE, YOU NEED TO UPGRADE YOUR RIG." -Game devs that
refuse to optimize in 2026 during the hardware crises
Edit: Thank you to the ones who actually understood the
joke/reference and aren't taking this too seriously. |
/u/Westdrache god fuckig randy.... |
/u/DudeManBo1t https://giphy.com/gifs/j6qriGrzAD5Di |
/u/Crumblycheese https://giphy.com/gifs/nj257YL538Gdy |
/u/abrahamlincoln20 BL4 has gotten some huge optimizations since release,
though. Still, they should already be there at
release... |
/u/Aggressive-Stand-585 Which just makes Randy's statement about how they had
already optimized everything they could even more tone
deaf. |
/u/abrahamlincoln20 That's also what Todd said about Starfield at release...
then they optimized it to improve fps by about 50% or
even more. These people like to lie. |
/u/AshleyIsSleeping Is it lying if it's from a place of truly believing
something stupid? Hanlon's Razor and all that, "Never
attribute to malice that which is explained adequately
by stupidity."
Not to say I necessarily know that to be the case, just
another voice in the dogpile because I think stupidity
is a greater insult than intentional misleading |
/u/A_Hyper_Nova Then one questions if they should really be in charge of
a product they have so little understanding of.
I really hate how computer illiterate the world is. |
/u/Oxflu Randy is definitely malicious in addition to stupid and
gearbox is doomed. |
/u/Westdrache But even WITH the updates it runs worse then it
should.... for how it looks.
I have a 9800x3D and a 5080 and I am using high/medium
settings + DLSS Quality at 1440p to make the experience
not suck, that's really bad, on max settings it roughly
runs like Cp2077 ... with max RT (not PT) and looking
way worse. |
/u/IbanezCharlie How much better is it from release? I have held off on
getting the game and I have a 4090. |
/u/Rushing_Russian Just upscale from 4x4 pixels |
/u/MaxTHC You want me to render 16 entire pixels? In this economy? |
/u/joe__kerr1 Does upscaling work well? I tried to use it once on
Hogwarts Legacy and it just made anything it was
rendering super blurry during any movement |
/u/Ninja-Trix Unfortunately, upscaling is the ONLY way to gen Unreal 5
games to run well, unless someone finally turns off
Lumen and Nanite. |
/u/Sereph10288i Then you hit them with the "but I have a 5090 and a
9800X3D", then they say something has to be wrong with
your hardware lmao. |
/u/Accomplished-Key4244 There is something wrong with my hardware...ITS NOT
FUCKING COMPATIBLE WITH YO GAMES |
/u/Wild-Affect-4842 Did you try to update your drivers and is windows up to
date ? 🤡 |
/u/Accomplished-Key4244 I've removed my father from the car and my windows have
been replaced. Whats next? |
/u/TheRealStandard Forgetting the wealth of idiots that tell you a game
runs great for them because they can't notice stuttering
or sub 60 framerates despite digital foundry covering
the performance problems. |
/u/MadOrange64 Todd Howard's reaction when people complained about
Starfield's ass performance:
https://preview.redd.it/f20i8xsm7g7h1.png?width=350&for
mat=png&auto=webp&s=b8c5f9673c0da02aa3fbb3d1a09ed958b983
b12b |
/u/realhumanthoughts It's most often not the devs (developers) who don't want
to make their game look and RUN good, it's the corpos in
charge who push the game out as soon as it "looks like
it's done" because they never actually played a game in
their life...
Developers and artists should stop working for and
enabling these goons but it's hard I won't deny. |
/u/afplumber Just upgraded from 3060ti/5600x to 5070ti 9850x3d. God
it feels good to not play on low anymore |
/u/m00shi_dev And AI code isn't optimized. This is only going to get
worse. |
/u/DefectJoker Meanwhile the dev keeps copying the code into a new AI
and asking it to optimize it |
/u/SargentStanSherbert It's like hitting random over and over in a souls game's
character creator and watching it get more rancid each
time |
/u/Fosteredlol This has been my experience. Quickly made a prototype
with AI and the game sim ran at 24ms across 8 cores.
Spent an afternoon eliminating cache misses and the same
logic and entity count ran an 2.1ms. |
/u/TheMegaDriver2 Just render at 240p upscale to 4k add four times
framegen and bish bash bosh you get 60fps.
I have no idea what your problem is. |
/u/BloodyEyeGames Isn't that pretty much what Todd Howard said at the
launch of Starfield regarding complaints about running
poorly? |
/u/the_sneaky_one123 Only stupid devs will do this. Wait until they lock
every low spec gamer out and then fail to sell games.
I think we will see a trend of game studios optimising
their games because they are also suffering financially
and need to widen their custoemr base. |
/u/Smartypantz34 At the same time 5 times slower consoles fighting for
their lives |
/u/alancousteau The devs, sure. Not the management and shareholders not
giving them enough time to optimise, it's the devs... |
/u/Dick_Nation Somebody in the development side of things is still
cracking the whip to get people to produce things on the
bleeding technical edge. Many developers jump eagerly at
the chance to push new rendering tech into their titles,
no matter how much of an edge case that tech is. It
isn't all a bean counter problem. |
/u/DQTD Yes I agree with that as well, but I'm not going to sit
here and go in depth about everything that's wrong with
the pc gaming space. It's a short joke comment on a joke
post. Not that serious. |
/u/Mellowindiffere Sorry to tell you this but there are a lot of shitty
devs too. |
/u/Reception_Available wait,what joke, that was the truth. |
/u/Any-Pop-4795 "45 FPS with a 5090?" "With dlss squidward with dlss" |
/u/Eziolambo DLSS set to native, right ? |
/u/OpietMushroom You forgot to add a zero right? :D |
/u/Single_Issue_404 Even with the 4080S, I can't get 45 with the Gothic
remake, but I remember people on Reddit telling me a few
years ago, when I bought the RTX 2080, that this card
was too much for 1080p, and that I should either upgrade
my monitor or buy a cheaper GPU. Now, we know that even
the 5090 isn't enough to play in 4K. |
/u/Any-Pop-4795 https://preview.redd.it/pmgw9u08hg7h1.png?width=708&form
at=png&auto=webp&s=39b63c09fe266bb7e8e763d144c95db50c4d1
66e |
/u/achilleasa With DLSS Balanced and Frame Gen. I FUCKING LOVE TAA
SMEAR I ACTUALLY WANT TO COVER MY EYES IN VASELINE SO I
CAN SEE IT IRL TOO RRRAAAHHHHHHHH |
/u/Ok_Definition_1933 Forgot the last part: refund shitty game |
/u/thesilentwizard Can't because the intentionally dragged out tutorial
intro cutscene causes play time to exceed refund time
limit. |
/u/skyturnedred The two hour limit is just for automated refunds. |
/u/sir-cp I read this like a game title |
/u/OMG_NoReally 45fps with micro stutters* |
/u/cold-corn-dog Enable DX12. You are welcome. |
/u/CrazyElk123 For bf1 it was the opposite. Dx12 was completelt
botched. Even tried it on 2 different systems. |
/u/KaioKen The game didn't close properly so Steam thinks you have
over 2 hours playtime and won't refund you. |
/u/Tight_Sheepherder934 If you explain this in the refund request, don't have
much more time in the game than the 2 hours, and haven't
been a serial refunder-you'll probably get the refund. |
/u/alex433g I wish games would actually be optimized again, instead
of having to play with lower them usual settings |
/u/Cindy-Moon Didn't it used to be normal that the bleeding edge of
games would outpace the hardware available at the time?
I'm not sure that not being able to turn the dial all
the way on every setting (Ultra settings) means the
game's unoptimized.
I thought it was normal for games to support higher
settings than presently achievable/stable for future
hardware improvements. |
/u/Annie_Yong I remember this as being a thing during the 7th console
gen (but that could be my memory failing me). Plenty of
games where, even on the latest hardware available,
you'd be able to push the game's graphics beyond what
the hardware could run because the graphics had a
certain amount of "future proofing" built in. Crysis was
pretty famous for being something that would be a
benchmark for hardware for a good couple of generations
after it's initial launch. |
/u/VeganShitposting Crysis was pretty famous for being something that would
be a benchmark for hardware for a good couple of
generations after it's initial launch.
And this was because they, like many other devs of the
era, backed the wrong technology for that "future
proofing". Crysis, and Oblivion, and dozens of other
games from this era were made under the assumption 10ghz
single core CPUs were just around the corner, so they
didn't optimize for the multi-core performance the
industry pivoted to. The graphics style of Crysis also
leveraged massive poly counts and huge textures (for the
era) because it seemed like memory and compute would
just keep scaling up linearly like it had been for the
last decade, but this was the beginning of the era of
diminishing returns for raw compute power and the next
few years saw the industry shift heavily toward software
solutions for improving detail in games such as more
advanced shader effects. Crysis only remained so
difficult to run for so long because it was barking up
the wrong tree. |
/u/Wrestler7777777 Yeah, I remember playing Crysis back then on a PC that
had the graphics power but not the compute power. It was
actually really funny at times! Every time I cut down a
tree, the physics engine would overload the CPU. The
tree would then fall down in absolute slow motion. And
each time a leaf touched another object, the slow motion
became worse.
But to be honest, the game ran either way! Even on a PC
that wasn't all the way there. These days you just can't
downgrade a game's graphics enough so that it will run
on an older GPU. The game will start to look like hot
garbage at some point but it will still run like crap. I
wish that modern games would actually run fine when you
set the graphics to minimum. But apparently that's just
not an option anymore. |
/u/fartsquirtshit Crysis also ran remarkably well on low-end systems
I was able to get it running at 30fps on minimum
settings 1024x768 on my parents' emachines t3882 that
we'd upgraded with an additional 256mb stick of ram and
a geforce 6200 graphics card
Imagine overclocking a chromebook from 2017 and running
any game from 2025/2026 on it at 30fps 1920x1080p.
Couldn't possibly. |
/u/Mitosis You're broadly right, but it's worth noting Crysis was a
problem for a long time because they assumed
(reasonably, given history) that CPUs would improve via
higher speeds on their single cores, as they always had.
Instead, soon after its release is when CPUs instead
starting improving via more cores and threads rather
than increasing speed. Basically Crysis was
"futureproofed" for a future that never came. |
/u/Super_Harsh Used to be quite normal but that was also an era before
we hit diminishing returns so I think it was more
acceptable to most people.
Also between around 2014-2023 (basically the PS4 gen
and the PS4/PS5 boundary) midrange PC hardware was
essentially overkill for the PS4 games that were being
made. Thus there was a long period where you could buy a
$300-600 GPU and just be set for several years
Now with the hardware shortage people are seeing $3000
GPUs struggle to get 60fps max settings in games where
the graphics improvements are so subtle that you have to
be a Digital Foundry-tier graphics nerd to notice them.
You can't be surprised there's pushback
This state pf dissatisfaction will continue either
until hardware prices go down or devs find ways to boost
performance in path tracing with all the eye candy. |
/u/DrNopeMD The post you're replying to is imagining an era that
never existed. It's not like we ever had an era where
games were super optimized, there have always been games
that became notorious for running like shit.
The only real difference is that we have social media
now so people will bitch and parrot talking points
endlessly.
Also the whole point of PC gaming is that you have the
tools to adjust settings to make games run as well as
you want. If anything developers are much better at
offering more setting options. The 2010's were notorious
for low effort PC ports with very few settings for
people to adjust leading to a lot of complaints of games
running worse than they should compared to the console
versions. |
/u/NamesAreAnn0ying Yeah just because you can't play in 4k 60fps on all
ultra settings on every single game doesn't mean they're
unoptimized. Even if you have a 5090. |
/u/alwaysonesteptoofar Yeah a lot of the issues people have seems to centered
around be not understanding that ultra is often for
future hardware. The sensible gamer isnt buying a rig
that plays today or tomorrow's games at max settings, we
are getting something that plays games at maybe upper
settings but more importantly will continue to be a
relevant configuration for a few years, which is
definitely more true today than it has been for quite a
while.
As long as my machine runs for another 5 years with
minimal need to replace parts I will be happy, I dont
see prices going anywhere but up for a while. |
/u/DrNopeMD It doesn't help that Reddit is an echo chamber that
insists that anything less than 4K 60fps is unplayable
garbage.
The whole point of PC gaming is that you can adjust
settings to meet your needs. |
/u/Carvj94 4k 60fps? The queens around here often expect 4k
ultrawide 144fps max settings. The most annoying bit to
me being that with upscaling regular 4k 60fps is
actually achievable on a entry level card if you bring
down settings. |
/u/Shadowphoenix9511 People got used to a midrange card being able to max out
everything during the PS4 era and didn't realize that
that was an anomaly in the PC space. |
/u/DrNopeMD Mostly cause the PS4 and Xbox One hardware was so
ancient compared to the contemporary PC hardware of the
2012/2013 era. |
/u/Combine54 Bleeding edge games used to look bleeding edge. |
/u/desconectado It was and still is normal.
People in this sub is too young to remember or forgot
and it.
There's was a meme back in 2007 about "but can it run
crysis?" |
/u/SoulCrusher2018 Yes, tinkering with settings is a hallmark of PC gaming.
Most games have some settings that add 5% better visuals
but cost 50% more rendering cost (numbers provided as an
imaginary example, you get the gist). Whatever game is
pulling 45fps on a 4k screen with Ultra settings is
probably also probably going to give very high fps with
min specs at 1080p or whatever.
The point of clown face is 1) thinking that I can throw
enough money at a problem and it will go away forever or
from an opposite perspective 2) games are so poorly
optimized and/or have such extreme target hardware that
the most expensive and powerful GPU today can't even hit
60fps, so what type of performance is the average Joe
getting? |
/u/ChemicalRain5513 Even if it was just to reduce the heat load it dumps
into my apartment in summer. |
/u/uspdd When was it when games were "optimized" like you said?
When was the time all latest games could run 60+ on
native 4k on top GPUs?
You can still play modern games on 8 years old hardware
and have access to most important techs. Can you imagine
playing games like Witcher 3 on 2007 hardware? RDR2 on
2010 hardware?
People act like the only games we have now is UE5 low
effort slop. |
/u/DaturaSanguinea I recently launched Metal Gear Solid 5 again.
In 2015 it ran good with a pretty meh pc.
Now in 2026 it obviously run good however the game is
still pretty as ever.
I wish more game was optimized like that while looking
this good.
I still dont get why Fox engine was scrapped, seemed
like a great engine. |
/u/vankirk I play Battlefield 6 on a 4 year old laptop; 3050ti. |
/u/Enlight1Oment end of day it's just dick measuring. You tell people the
average size is 3.5" and everyone is happy, you tell
them the average size is 6" and they are upset. Your
size itself never changed.
"Ultra" i'm fine with being beyond what any current rig
is capable of handling well. People just want to feel
they are playing at the highest setting possible. Put
the "good" settings under ultra and now everyone is
happy, they just want it under the name ultra instead of
playing on something considered lower. Game devs should
just make an experimental tab above ultra for all the
raytracing options. |
/u/elitodd It's been standard for a while that the absolute most
intensive games are ahead of hardware on ultra settings.
Nothing wrong with setting a game to high and enjoying
it. |
/u/kirbeach28 I bet it can be an Unreal Engine 5 game |
/u/extrapower99 They actually optimized it, it's still not at the best
average of most optimised games, but it's close
surprisingly.
So actually not bad compared to how good the game
looks. |
/u/Fellow_Kriegsman How much did they optimize it? I tried to play it on
launch and 3 months later but it was still a shitshow in
towns. |
/u/wildstrike Beat stalker 2 this year with a less powerful rig and it
was not 45fps with maxed graphics. |
/u/Sajgoniarz Maybe at it's release. I play it currently and without
FSR + FG i was getting 80-90 FPS at 1440p on highest
settings. With FSR set to quality, FG and frames capped
to 120 my 9070XT consumes between 130-150W, which is
lower than Where Winds Meet with same settings. |
/u/Educational-Bag9727 Unreal engine 5 fans when their game is shitty and
insanely unoptimised and bloated to over 200 gbs but it
looks PhOtOrEaLiStİc |
/u/lemonylol Bots don't play games |